But generally I think it will work best to go flat-out for one of the two goals. When going for an early win bonus it helps to have a higher base score to add to the bonus. It is of course possible to combine the two goals. On some small maps, and almost all medium or larger maps, the score which can be had with the second approach will be highest. On tiny maps and some small maps it is often possible to get a higher score with the first approach than the second. There are basically two ways to maximize your score:ġ) Win as early as possible to increase your bonus.Ģ) Play till 2050AD building up as much territory/population/happiness as possible. There is one tiny exception for learning “future tech” but it counts for so little in score that it is not worth devoting any energy to it. Wonders, cultural value, military size, science learned, etc. Other Factors in ScoreĪlmost nothing else affects your score. If you finish before 10AD, use the year as a negative number in the calculation.Įxample: Winning in 310BC in a Regent level game would get a bonus of (2050-(-310))*3 = 7080. If you win before 2050AD, you get a bonus which is added to your regular score. “Difficulty” is 1 for Chieftain, 2 for Warlord, 3 for Regent, 4 for Monarch, 5 for Emperor, 6 for Deity. “Territory” is the number of tiles which are within your sphere of influence. your actual score is the average of your per-turn scores. The total of all your per-turn scores is divided by the number of turns played so far to get your actual game score. (Territory + Happ圜itizens*2 + ContentCitizens + Specialists) * Difficulty For each turn a (hidden) per-turn score is calculated as: The scoring works by averaging your per-turn scores throughout the game.